#include "luaLang.h"
#include "baseLang.h"

LuaLanguage::LuaLanguage(const std::string& name) : InterpreterLanguage(name) {
    suffix = "lua";
    suffixMap.emplace("lua", "lua");
}
std::string LuaLanguage::runFileStr(std::string filename) const {
    return "lua5.3 " + filename;
}

const Language* LUA_LANG = new LuaLanguage{ "lua" };
